Wednesday, 23 May 2018


It's almost as if I can't wait for the start of June so I can get on with my entry for forgotten heroes, so to keep me going I've done a couple of pieces to stop me from starting. First I've painted Ro-Jaws to keep me busy

Obviously that didn't slow me up much, so I thought I know I'll make the mess to fill in the time

So much for that plan, so I've started to make Nemesis to fill in the time until I can start on the project, while planning all the characters.

The reason behind me bolting out of the gate, is this has been a dream project of mine for many years, and would finally like to get it done, before I lose time or enthusiasm.
Until next time have fun !
Cheers Dave

Thursday, 17 May 2018


So next month is Forgotten Heroes, for the first time I'm hoping to participate this year, as long as work doesn't get in the way. For anyone who doesn't know what this is visit forgotten heroes
Anyone who regularly visits this blog will know I'm no stranger to converting or building from scratch a model I want to fill a gap based on a character that appears in a particular film or comic for my gaming needs.
I thought I would show a couple that I have not shown before as a warm up to the upcoming event.
One of my all time favourite villains is Venom, and have seen a lot of models that I felt didn't captur the character very well, so this is the one I built

and here is the art I based my sculpt from

Another comic group I enjoy is X-Men for these models I used nexus-miniatures models as the basis, and using some of their head kits and some converting came up with these




Night Crawler



They didn't have a model that would easily transform into the Phoenix, so I made one myself, and released it through my company as "the rising"

I've also got a vehicle for them, which I still need to modify and paint. I couldn't find a suitable Blackbird so opted for a Quinjet instead

So what am I planning for this years event, well I want to start the Meknificent seven, you may recall I showed Ro-Jaws that I made for this project, but I want to make all the incarnations of the seven eventually, so I've narrowed it down to a choice of 5 at the moment, Mad Ronn, Hitaki, Nemesis the warlock in Gothic war attire, Purity Brown, or Terri. We'll have to wait and see which one I end up going for next month.
Until next time have fun !
Cheers Dave

Monday, 14 May 2018


Been progressing on several projects since the last post, first is an update on the sculpting of the Eldar Warlock bust
Next up is the progress on the Commissar bust I've been painting for myself, got most of the colours sketched out now, onto the detailing and painting of all that black.
 Next up is the first of a new line of Grav Boarders I'm working on, intending to make six different models, three male and three female of different ethnicity as I want to have a broader spectrum
 While I'm still working on the next game set of rules, I've been continuing sculpting new models for this upcoming release, first is a grey riding on the back of a bulk, being of a diminutive size having a bulk as a protector would make sense.
next is a Ceratid adventurer, this is the model I will be using as Cragor on his adventures using the new system
And last but not least the next step on the Airtrukk build
This step I have now layed down a complete layer of green to cover the whole body of the aircraft which was then smoothed in the same method as last time, remembering to leave the cockpit glass open from the last step.
That's it for this time, so until next time have fun !
Cheers Dave

Tuesday, 8 May 2018


Been very busy on commission recently, my client has very kindly allowed me to share pictures with you all. He asked if I could make a scene from a piece of artwork and here is the result

This was the artwork it was based off

Having finished this one I've started on a bust for the same client, of an Eldar Warlock
This work on a bust has sparked a bit more interest in myself for this type of model, previously I've only worked on two others, my Death Bust which I sculpted but didn't paint
and the anonymous bust I painted after attending a colour theory course with Banshee
The story behind this was a barbarian walking through a dungeon with his face partially light by torch light
This renewed interest in busts has encouraged me to start painting this Forgeworld I bought when it was released and never did anything with, happy with the face so far and now starting to sketch in the colours
Until next time have fun !
Cheers Dave  

Thursday, 3 May 2018


In my last post Roy asked if there was rules for sky surfing competition, I haven't seen any but came up with the following set of rules
Select a size of gaming surface, and then set up a route placing an obstacle between 12 and 18 inches from the start line, and then every 12-18 inches after that, an example of this is shown below.

Now you could do this with a cityscape or desert with rock formations as obstacles, it all depends what you have available.
There is four levels of speed, slow up to 12 inches, medium 12-18 inches, fast 18-24 inches, and push your board to the limit where you roll a D6 and add the number you rolled to the 24 inches, unless you roll a 1 where you wipe out at the 24 inch mark.
To move through an obstacle safely roll a D6 on a roll of 3 + for slow speed you make it, 4+ for medium, 5+ for fast, and 6 for push your board to the limit
Up to a 180 degree turn roll a 2+ at slow speed, 3+ medium speed, 4+ fast speed, and 5+ pushing your board to the limit.
Anything over a 180 degree turn 3+ at slow speed, 4+ medium speed, 5+ fast speed, and 6 for pushing your board to the limit.
Before you move your model, or measure any distances announce what speed your going to do.
Each turn roll for initiative by dicing off, this adds another element to the game allowing the person who went last in the first round, the chance of going first in the second round as they make a move to win the competition.
You can make the course one lap or two or as many as you want.
If you fail a manoeuvre you've wiped out, this can have several levels as follows
Roll a D6 on a 1 or 2 you fall off your board, and will take a turn to climb back on your board, 3 or 4 you knock yourself unconscious spend two turns to regain consciousness and climb back on your board, 5 or 6 TOTAL WIPEOUT they will talk about your legendary exploits around the camp fire for years to come.

Feel free to utilise these rules if you want, or change them about to suit what you would like, you could add in special skills for certain surfers that modify the rolls he makes, until next time have fun !
Cheers Dave